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Brand Loyalty Kindle Edition

4.5 out of 5 stars 20 ratings

‘You know I’ve always believed we live in two places. In the moment and in the memory. But we are only truly free in one place, and that is the mind. The goal of ULTIMATE® is to take that freedom from you, but they can only succeed if you let them. Remember, reality is what you choose to believe and life is how you create it.’

A 1984 for the 21st century, the novel explores a possible world (remarkably like our own) which has been taken over by the corporate totalitarianism of the ULTIMATE® company. Personal identity and meaning have become trading commodities and the central characters struggle to maintain their individuality in the face of a world which has registered®, trademarked™ and copyrighted© their very existence. The one hope is that if ‘reality is what you choose to believe’, the ULTIMATE® view of the world may be subverted and escape may be possible.


What readers have said about Brand Loyalty:

‘A thought provoking, page turner of a read with a set of finely drawn, believable characters who draw the reader into their world.’

It will make you think twice about handing over your store loyalty card. ‘

'A real page turner, based on an extremely ingenious and unnerving idea’

‘The ideas stay with me troublingly.. great ending, nice ambiguity... Give this book a go!’

‘This story is a chilling glimpse into a possible future.'

‘Guaranteed to shock and extremely thought provoking, Brand is a powerfully cautionary tale of how our ignorance and complacency could lead to the eventual surrender of our very personality’

'I found this to be a hugely original and deeply satirical piece that worked exceptionally well. The idea behind the story is clever and delivered economically'

Also reviewed on the indieebook review site http://indieebookreview.wordpress.com/2012/02/25/brand-loyalty-by-cally-phillips/

Product details

  • ASIN ‏ : ‎ B007W0WATK
  • Publisher ‏ : ‎ HoAmPresst Publishing
  • Accessibility ‏ : ‎ Learn more
  • Publication date ‏ : ‎ 19 April 2012
  • Edition ‏ : ‎ 1st
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 713 KB
  • Simultaneous device usage ‏ : ‎ Unlimited
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Enabled
  • Print length ‏ : ‎ 336 pages
  • Page Flip ‏ : ‎ Enabled
  • Customer reviews:
    4.5 out of 5 stars 20 ratings

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Cally Phillips
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Customer reviews

4.5 out of 5 stars
20 global ratings

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Top reviews from United Kingdom

  • Reviewed in the United Kingdom on 7 May 2012
    I want to see this on TV!

    Don't get me wrong - I'm a lover of books and I loved this one in many ways. But to my mind, it's a story that cries out for visual enactment and dramatisation. It's exactly the sort of thing that Channel 4, if I had my way, would be showing on our screens.

    Where to begin? This is partly the story of Helen, one of my generation, currently middle-aged but, since this is 2030, she's now `old', and because she's one of the unlucky ones she's living a sad, impoverished existence in a dreary `home'. Helen is a VCC - a victim of the credit crunch (interestingly, the first drafts of this story were written in the 1990s, long before the `real' credit crunch). The CC was the end of History and the beginning of Today - and the online dictionaries reflect this boundary by giving two definitions of every word - one `In History' and one `Today'. (Yes, there are strong echoes of 1984. Orwell's I mean, not Thatcher's, though come to think of it...)

    Helen has lost her much-loved husband and children and now lives with only her memories - though the whole notion of memory has a different cast in these times. Memories, even the most personal ones, are always social constructs to some extent, but Phillips has stretched this notion to a frightening but not implausible degree.

    `Brand Loyalty' is also the story of three `Project Kids': Nike, Omo and Flora (yes, these really are their names), who are being trained to play their part in the brave new world of ULTIMATE(R) . ULTIMATE(R) can be thought of as an amalgamation of the world's largest companies (naming no names here) - it's the ultimate `brand'.

    `Brand Loyalty' is set in Edinburgh, but it's a future version of that city where there is no longer any Scottish Parliament or even a Royal Commonwealth Pool. Presumably, ubiquitous virtual reality has removed the need for the latter, while ULTIMATE(R) has overtaken the functions of government. In 2030, everyone is a consumer - consumption rules. Much of life is lived online, including most sexual encounters. But this isn't really sci-fi. It's a near-future scenario, much of which, you feel, is already beginning to happen in our day. It's social engineering built on the back of rampant capitalism, consumerism and IT. And, of course, greed. It denies individuality and progressive thought - any kind of challenge to the system. It's frightening, I have to say, because it could almost literally be Tomorrow's World, if not today's...

    So, as the Project Kids watch the world's last tiger die on their screens - is resistance useless and is freedom doomed?

    Things change. Helen talks to the project kids. One of them falls in love and comes to her for advice. It's poignant, hearing Helen talk about love as it was, in the lost world she remembers. Another kid starts posing questions - difficult ones that he's not really meant to ask. One question leads to another and he soon uses up his quota (which has to be paid for by useful work - doing consumer surveys in the main). But Nike (or Nick, as Helen, his gran, insists on calling him) ploughs on, uncovering all kinds of inconvenient truths, making contact with a rebel group and... let's just say shaking things up.

    As for Helen - is there any escape for her, in any kind of life, from her institutional magnolia-painted walls?

    `Brand Loyalty' is the most challenging, disturbing and fascinating book I've read for quite some time. It deserves to be widely read - and, if possible, seen. Please, someone - put it on TV.
    2 people found this helpful
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  • Reviewed in the United Kingdom on 22 April 2011
    The premise of the book is clever and very, very contemporary. It is set in the world the week after next, when the world and its population are controlled by the system.

    It concentrates on one family, and their accidental effects on others inside the system, and how the world we recognise collides with the world being created.

    Trying not to write a spoiler, it is a gentle rebuke to all of us who enjoy social networks rather than society and socialising, online shopping to the High Street, and who retreat to the immediate buzz of technology instead of the more human excitements of engagement and involvement!
    5 people found this helpful
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  • Reviewed in the United Kingdom on 18 May 2012
    George Orwell's chilling vision of the future, 1984, was one of the more significant books of the 20th century and in Brand Loyalty, we have a modern re-working of Orwell's main themes. If anything Brand Loyalty goes beyond that and depicts a world which, in our darkest imaginings, is scarily plausible.

    Setting the novel in Scotland in 2030, Cally Phillips tells the tale of how rampant consumerism allied to economic and environmental pessimism combine to create a void which is filled by an opportunistic and manipulative global corporation. This (not so brave) new world is described in minute, sardonic detail and with a droll, caustic wit. This is best evidenced by Orwell's iconic all-seeing Big Brother becoming the name of a lowest-commom-denominator TV reality show which acts as a catalyst for an entire generation falling prey to brain-deadening computerised virtuality and consumer brand loyalty.

    At times, the book strays into an over-indulgent quest for the ideological rationale behind this new world but this is a minor quibble. The book is beautifully paced - we are drawn into the nightmare near-future present and gradually allowed to see how it has evolved. For all the nihilism, a human spirit beats within even some of the more cynical and morally-inert characters and the catchphrase which is passed down through the generations of a family - "you can't fight City Hall" eventually resonates as a call-to-arms.

    Highly recommended.
    One person found this helpful
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  • Reviewed in the United Kingdom on 9 June 2012
    This is a challenging novel which paints a disturbing view of a future in which brands and advertising have completely taken over. A thought-provoking read.
  • Reviewed in the United Kingdom on 11 February 2012
    Brand Loyalty is a 1984-inspired vision for the consumer society. The problem is that it is set less than twenty years away,in 2030, and most of the events that lead onwards to its virtual dystopia have happened or are happening now. I want to say 'Be afraid, be very afraid' but Cally Phillips writes with humour as well as insight and the joy of her work is the conviction that there will always be an Awkward Squad, always someone who wants to eat the real cake, made with real eggs, laid by actual chickens. If you want to think and be stimulated, but also to trust and be encouraged in the power of curiosity, you should read this novel. Full review on indie ebooks review site
    6 people found this helpful
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  • Reviewed in the United Kingdom on 9 May 2012
    This book is chilling - the sort of book that makes a long, cold, dark night seem worse by all those adjectives. It's good to know that someone can still take hold of the basic Orwellian nightmare and make something new and meaningful out of it. Fantastic.
    2 people found this helpful
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Top reviews from other countries

  • Mari Biella
    5.0 out of 5 stars A chilling Orwellian nightmare
    Reviewed in the United States on 10 January 2013
    Brand Loyalty, Cally Phillips's brave and all-too-relevant novel, is disturbing not least because of its plausibility. The novel is set in the not-too-distant future, with the world dominated by ULTIMATE®: a fictional (but frighteningly believable) sort of super-corporation, a merger of the most successful businesses and brands. ULTIMATE® operates as an extension of today's internet, whereby almost every aspect of human life, including such highly individual and personal matters and sex and even memory, takes place online. Individuality is discouraged, and the line between the real and virtual worlds not so much blurred as nonexistent.

    The ULTIMATE® world is an extension, or logical offshoot, of our own, with its emphasis on consumerism, online interaction and data-sharing. Feel comfortable disclosing your personal details online? Brand Loyalty might make you think twice: `The promise was of everything tailored to the individual. Meanwhile the individual was tailored to the ULTIMATE® template of citizenship. Result? Perfect. All-embracing. Terrifying. And unnoticed.' Sound familiar?

    At the forefront of this new world are the Project Kids: a privileged group of youngsters who live an insulated existence in special accommodation, and who spend most of their time sitting in front of US screens, playing games and contributing to chat forums - all judged as `productive work', in the ULTIMATE® world. Nike, Omo and Flora (yes, those are their names) have little experience or concept of reality, no appreciation of history, and no grasp of human emotion.

    At the other end of the social spectrum is Helen, Nike's grandmother, who lives in an ULTIMATE® home. An elderly and defeated woman, she is confined to a magnolia-painted room where she has nothing to do but think of her past - a past that was largely spent in the pre-ULTIMATE® world. Helen is a representative of the older generation: a generation that experienced real music and emotion and sex, went for walks, and ate real food (as opposed to pre-packaged ULTIMATE® food). When Nike goes to visit his grandmother, his orderly world begins to unravel as he and his friends begin to glimpse an alternative to the ULTIMATE® model, and then do the unthinkable: they question the system (which has, as Phillips dryly points out, `rarely ever been considered appropriate behaviour for members of that system.')

    It's ironic, I suppose, that this chilling portrait of an all-too-conceivable near-future should have been bought online from a huge international corporation, and delivered wirelessly to an e-reading device. But then again, it's an indication of just how plausible Brand Loyalty is. I only hope it's not prophetic.

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